Archive for the Coding Category

pushblogpost Push Notifications for iOS in Corona SDK
XcodeiOSSimulatorReset (Part 4) Automated Testing on the iOS Simulator: Scripting Bridge/LuaCocoa & System Events
LuaSocketInstallForLuaCocoa (Part 3) Automated Testing on Mobile Devices with Lua: TestMore & LuaSocket
XcodeOrganizerButtons (Part 2) Automated Testing on iOS Devices: Automating Xcode with Scripting Bridge via LuaCocoa
'Tilt Monster' icon Sample code: ‘Tilt Monster’ game now open source!
'Angry Birds' catapult in Corona SDK Sample code: ‘Angry Birds’ Catapult
Corona SDK - Air Hockey sample code Sample code: Air Hockey
Flash vs. Corona SDK More Flash treats…
Behold… The ‘Samurai Fruit’ sample code!
blendmodes Compositing Fun with Additive Blends!
2008.05.22.rectangles Happy Birthday Corona: Still fun after all these years
Corona Code Exchange Don’t forget the code!
Corona SDK Tutorial: Make a Game in 40 Minutes
Ghosts vs. Monsters Instruments Trace Pathological sleep disorder on iOS
Question Mark Using closures in Lua to avoid global variables for callbacks
Dynamic Image Resolution Dynamic Image Resolution Made Easy
in app purchase icon But wait, there’s more!
Ansca Mobile logo on iPhone “Can’t code but want to make an iPhone app? This is for you!”
Flash - export image Flash to Corona SDK Porting Guide
Corona SDK Tutorial: Polygon point reduction with curve-fitting
eBooks with Corona SDK Infiltrating the iPad: The secrets of independent eBook publishing
Martian Control Martian Control: ANOTHER open source game made with Corona SDK!
Screen shot 2010-12-09 at 1.04.21 PM Ghosts vs. Monsters: Open source game made with Corona SDK
Corona SDK Tutorial: Google Maps in one line of code
Corona webinar from November 11
Device Screen Comparison Content Scaling Made Easy
openal_c Preview: New Audio Engine Powered by OpenAL
Sample Apps for Corona New Sample Apps page for Corona
Ansca Mobile Upcoming Corona Webinar: Listeners and Functions
Corona 101: Intro to Basics Corona webinar from October 19
Corona comics guided view system illustration Corona Comics refresh
Native Google Maps in Corona SDK Where in the world is Evan?
fb API Teaser: Graph requests in Facebook
Corona Tutorial: Dragging Physics
Halloween Jack O'Lantern Trick or Treat! Particle Candy for Corona
Animated particle systems for your apps and games
Tips & Tricks: Using textures for better motion
Make a game in 8 minutes with Corona (Part 2)
Make a game in 8 minutes with Corona?
Corona Tutorial: Display Objects and Texture Memory (Part 2)
Corona Tutorial: Display Objects and Texture Memory (Part 1)
Corona SDK bundle for TextMate
Screen shot 2010-10-01 at 5.23.40 PM Create scrolling list views with text and graphics in Corona
Museum of Arts and Sciences Combine HTML and OpenGL content seamlessly in a single app
Multi-touch and Physics in Corona Game Edition (with Video!)
Blue Ansca Wheel Corona and the new Apple TOS Agreement Changes
diyBuddy DIY Buddy app: 6 Hours, 2 Devices, 1 Developer
New Video: “Physics in Five Lines”
Introductory Corona Tutorials Introductory Corona Tutorials from Burtons Media Group
Improved movieclip library
Corona Game Edition Introducing Corona Game Edition
Inside an iPhone Flash app bundle Does Flash CS5 for Windows Violate the iPhone Developer Agreement?
Photoshop "Levels" controls on iPhone app, showing touch areas Eating Our Own Dogfood: How we built the Photoshop 20th Anniversary app in three days
Welcome Eric Herrmann and Evan Kirchhoff
Slide deck: “From Flash Lite to Ansca Corona”