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« Blog Home
Archive for
January, 2011
Just to make it clear…
by
Hetal
Jan 31, 2011
10
App of the Week (January 30, 2011): Blast Monkeys
by
Hetal
Jan 31, 2011
11
Use dynamic layouts in universal builds with Corona SDK
by
Carlos Icaza
Jan 28, 2011
7
Third-party tools for Corona SDK: SpriteDeck
by
Hetal
Jan 27, 2011
0
Dynamic Image Resolution Made Easy
by
Evan
Jan 27, 2011
25
But wait, there’s more!
by
Walter
Jan 25, 2011
12
Corona SDK is now on Windows.
by
Carlos Icaza
Jan 25, 2011
27
App of the Week (January 23, 2011): Golf Fix
by
Hetal
Jan 24, 2011
3
Eric Wing, author and programmer extraordinaire joins us as Senior Software Engineer
by
Carlos Icaza
Jan 21, 2011
14
The Fate of Android
by
Walter
Jan 20, 2011
6
Wanna know the REAL secret of Grisly Manor? It’s Corona SDK!
by
Hetal
Jan 20, 2011
9
Having trouble lately? Here’s why…
by
Walter
Jan 19, 2011
3
Robert Nay talks Corona SDK and Bubble Ball, before 3 million downloads
by
Hetal
Jan 18, 2011
6
Bubble Ball (and Corona SDK) in the news!
by
Hetal
Jan 17, 2011
7
App of the Week (January 16, 2011): The Secret of Grisly Manor
by
Hetal
Jan 17, 2011
14
Corona SDK game by 14-year-old developer reaches #1,
dethrones Angry Birds
by
Evan
Jan 14, 2011
21
Upcoming new features, courtesy of Carlos’ coffee high
by
Hetal
Jan 13, 2011
7
“Can’t code but want to make an iPhone app? This is for you!”
by
Hetal
Jan 12, 2011
1
Flash to Corona SDK Porting Guide
by
Evan
Jan 11, 2011
10
App of the Week (January 9, 2011): Bubble Ball
by
Hetal
Jan 10, 2011
23
Why ‘PipClock’ creator Ruben Frosali had no fun coding in Objective-C
by
Hetal
Jan 6, 2011
5
Corona SDK Tutorial: Game Development Path-Finding
by
Hetal
Jan 4, 2011
1
App of the Week (January 2, 2011): PipClock
by
Hetal
Jan 3, 2011
3
Sleeping Bird’s Julien Paté talks creating his first mobile game
ever!
by
Hetal
Jan 2, 2011
2
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