Corona Tutorial: Display Objects and Texture Memory (Part 2)
In part 2 of this tutorial I run the demonstration program used to explore Corona Display Objects and how it affects texture memory on mobile devices. Be sure to check out part 1 of the tutorial before watching this video.
You can download the Corona program used in this video here.
Posted at
10:45 am, October 11th, 2010 in
Coding, Corona SDK, Corona Training, Tutorials, Videos | tags: development, display objects, how-to, lua, sdk, texture memory