Multi-touch and Physics in Corona Game Edition (with Video!)

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In this short video (shot and edited on an iPhone 4) we show multitouch support and physics in the form of collisions. All of this was written in Corona Game Edition by one of our developers in less than half an hour, using an upcoming library that makes any physics object draggable in one line via “touch joints”.

We actually think this might be the only multitouch implementation of Box2D 2.1 — at the very least, it’s the easiest one to use!

On a techie geeky note, this video was shot and edited entirely on an iPhone 4, Christopher Peri has a short write up on his blog.

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3 Comments

patrickSeptember 24th, 2010 at 6:27 am

cool

thegwillSeptember 24th, 2010 at 12:29 pm

any source code available for this?

[...] where the robots fall at frantic rates and speeds. The game ingeniously makes use of Corona’s multi-touch and physics engine, so you can have fun stretching your fingers and appendages across the screen to rack up [...]

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