New Video: “Physics in Five Lines”

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We’ve been promoting the physics engine in Corona Game Edition, but how does it actually work, in concrete terms? How do you integrate it with familiar Corona code? This two-minute video, starring the humble crate, attempts to answer these questions:

Of course, a crate is about the simplest possible case for a physics engine. But one test of a development tool is that simple tasks should be simple, and we think you’ll agree that we’ve accomplished that here.

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5 Comments

[...] Physics in Five Lines via blog.anscamobile.com [...]

[...] features for building more demanding mobile games. OpenFeint integration and our very handy five-line physics engine are just a couple of those new features — and we’re always working on new surprises to [...]

LucasNovember 11th, 2010 at 2:35 am

What’s the name of the song? I love it. Great video by the way ;-) .

HetalNovember 11th, 2010 at 1:07 pm

Hey Lucas, it’s called “Perpetuum Mobile” by the Penguin Cafe Orchestra. :-)

DaveJanuary 28th, 2011 at 11:23 am

Thanks Hetal. I was wondering that too. :)

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