Smuggled footage from Ansca Labs: Corona physics engine test
You’re not supposed to be seeing this. We are not having this conversation.
The video below shows something that’s pre-beta, pre-alpha, not currently shipping and not ready for prime time. In fact, it doesn’t really exist and you didn’t hear it from me. But trust me and press “play”, because you’ll be impressed at what Corona can do:
Emergent behavior is cool. But that isn’t the best part! The best part isn’t in the video: you won’t believe how few lines of code it will take to build things like this. I’m really excited by our API design (that sounds odd, but I’m serious) and what it will mean for game developers.
But I’ve already said too much — if this post disappears tomorrow, you’ll know why…
Very very nice:) Btw, I vaguely remember seeing a similar effect (a year ago, perhaps) in a Java-based program, but alas I don’t recall any of the details.
You guys are such a tease. Thank god the first two games I want to implement with Corona are not physics based.
can I haz box2d support ?
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This post was mentioned on Twitter by ansca: Smuggled footage from #Ansca Labs. #Corona #SDK with physics http://bit.ly/aITG5d — This twitter will self destruct in a few days….
anchovie: This is box2d support! We’re demoing more of this at 360iDev next week in San Jose, including what the code will look like in Corona (teaser: it’ll be much easier to use than any existing Box2d implementation).
[...] Smuggled footage from Ansca Labs: Corona physics engine test [...]
evan -> awesome. wasn`t sure if you rolled your own engine but this is excellent news !!